Tier list of Worst - Best Stands. (PvP Based.)

Note: Here's a link for a [tier list template. Feel free to use it!

'''NOTE: I, Jrthekingbruh2, WILL UPDATE THE Tierlists... Kono, Jrthekingbruh niwa yume ga aru, To Fix the Tierlists.'''

find tierlists made by IAT staff here: https://trello.com/b/m8wLIpG8/in-another-times-trello

SSS - Reaper (Dev Spec)

SS - Samurai (Admin or Mod Spec)

S - : Over Heaven, Kars, Star Platinum, The World And Ger

A - King Crimson, Vampiric The World / DIO's The World and Sticky Fingers, Vampire

B - Hamon, Crazy Diamond, Gold Experience, Magician's Red, The Hand and Silver Chariot

C - and Silver Chariot Requiem

D - Standless

The reason Sticky Fingers is in Lower A Tier is because, The Barrage is WAYYYYY Overpowered, I tested my Barrage on a TW:OH that has 300 HP (Health Points) and it single handedly killed him.

The reason Kars is in S tier is because it has a high potential which lets it finish any stand with a bit of skill and combos. (ex: r + t + g + e + f) If its used right it could win a 2v1 against TW:OH and SP:TW.

Also, The Reason SC:R (Silver Chariot Requiem is in Lower C is, He barely has Good Moves for PvP. SC:R has a Blockable Sleep, You can block his running attack and you can Range camp SC:R. The only Pro is that SC:R has is 350 HP.

The Hamon / Ripple got nerfed.

Magicians Red is an Underrated Stand, He is VERY OP. If you put time into Magicians Red, You'll definitely see how good Magicians Red is. Usually OG's or Pros understand how Underrated Magicians Red is.

Standless
Seems obvious enough...

Magician's Red
This stand deals chip damage and can stun people for a few seconds, but since the meta doesn't rely on chip it suffers.

Gold Experience Requiem
This stand has no stun for any of their moves which can easily be dodged and knockbacks too far away to deal any consecutive damage. Not only that, but the beatdown is almost USELESS since you can deal damage to the user in it.

Silver Chariot
Has potential, but the high cooldowns make it hard to keep up with the opponent.

Whitesnake
This stand is... Debatable. It's two discs deal good damage but have a high cooldown and it has a huge stun move. Nothing else is really note worthy about it.

Chariot Requiem
This stand is VERY slow alone, but it has 2 moves which allow it to go faster (without counting roll) and has a stun zone. Not only that, it's moves deal good damage and it has quite a few. The only drawback, like mentioned, is the speed, but I feel it could be bypassed with a new strategy.

The Hand
This stand is entirely made of slow but strong punches. It can be used to do a Hit & Run tactic, but you'll likely be catched before you can successfully escape.

Crazy Diamond
Crazy Diamond is equivalent to The Hand; A ton of strong punches. However, they are fast and you can easily chain them into a combo. Plus, Rock is very good for stopping anyone.

Sticky Fingers
This stand is Magician's Red, but better. It has a ton of good damage moves which also give a "Zipper" effect, which is basically just bleed. Not only that, it can easily escape using Zipper Dash. THIS IS TIED WITH GOLD EXPERIENCE.

Gold Experience
Gold Experience is a very basic stand, but it's Tree Reflect allows for tons of bait. It's beatdown is very powerful, it can heal itself and has 2 barrages. There's nothing noteworthy here; Just a good stand. THIS IS TIED WITH STICKY FINGERS.

Vampire
This spec is very good, but lacks the range stands have. Plus, most moves have high cooldowns. It's overshadowed by Vampiric The World.

King Crimson
I don't get why people think it's good. Yea, it can dodge attacks but those dodges have high cooldowns. But that's not the issue, the issue is that it cannot deal damage. It has 4 attacking moves, one of which deals damage to you for almost nothing and another has a very high cooldown. 3 out of 4 moves deal bleed, yes, but you'll easily die anyways with your low health.

Star Platinum
Much like Gold Experience, Star Platinum is a very basic stand, but it's stronger in every move. It also has access to Star Finger which can reach far and Time Stop, which is... Well, Time Stop. They are however almost useless towards Star Platinum since it can move for 3 seconds in them, enough to escape.

The World
This stand is a solid one. It has access to 2 long range punches which deal a lot of damage with low cooldowns, it has 2 long range moves (Knives and Donut, although Donut is easy to dodge) and a beatdown. Sign Slam deals very good damage too, but it's best to use when the opponent is ragdolled. It also has movement with a teleport. Overall, a really strong stand that can beat A and S tier! I recommend this to beginners.

Kars
Kars deals low damage but moves very swiftly, dealing small damage that adds up. Not to mention, it can back up and heal itself with it's passive. The only bad move on Kars is it's Crushing Finisher, but you can try to use it when the opponent is ragdolled (Very unlikely to hit).

Vampiric The World / DIO's The World
Imagine if you combined Vampire and The World together. Sounds great, right? Well it is! This stand is very mobile and deals great damage. Plus, it has access to two stand jumps.

Hamon
Well this isn't a shocker. Hamon deals a lot of damage very easily and can counter Kars/Vampiric The World, some high classed stands. Not only that, it has some great AOE attacks and amazing strong punches. Pluck is great as well, as it can swiftly deal around 30~ per move. However, Pluck cannot be used alone because of it's not-so-low cooldowns.

Star Platinum: The World
Ah, rage mode. You fuel not only your own, but my anger. This stand has a lot of strong punches, although they have desirable cooldowns. BUT WHO CARES! They all deal a ton of damage and even more with Rage Mode activated. Beatdown is also very good. Overall, not a stand that you can spam with, more one that you go all out then cool off. It also has a bullet to help it's range.

The World: Over Heaven
This stand has dominated the PVP Scene ever since it came out. And rightly so! It has two barrages, both dealing great damage PLUS an overwrite effect (Which is just bleed but more painful), a slow but strong punch that deals 60 damage, a self heal, a beatdown, knives!... Yea, this stand has a lot of options. It's only "bad" move is Lightning Strike because of it's slow start up, but even that is good on close range! This is without a doubt the best obtainable stand you can hope to get.