Gold Experience

Moves:
E - Muda Barrage

G - Kick Muda Barrage

T - Beetle Toss (Ranged Attack)

R - Heavy Punch

F - Tree (Any damage inflicted to the Tree will reflect to the person who attacked the Tree.)

U - Heal Others

B + U or Hold B + U - Self Heal

H - Beatdown

C - Roll

Z - Stand Jump

X - Block

Rarity: random chance from arrows

Creator: Spirit_Undertaker (Roblox Username)

Picture: GiantJellyFan (Roblox Username)

Strategy
While on low health, use Z to escape to somewhere more safe to perform B+U.

Using H should be reserved for late in fights, where you can more easily make sure that the enemy dies and that you don't (you are considered blocking if you are in the process of beatdown).

Using T, F and H is ineffective against players with high skill.

R is a great move to both deal damage and knock players back which can then be used with G and/or E (if doing both, E should be used first, then G). This state that knocked back players are forced into is also a great time for a GE player to use T to deal extra damage (while getting closer, but still out of range to use E, R, G, etc.)

C is a good move to slightly increase the distance you travel with the somewhat disappointing Z.

Synergy
C-Moon - Players using this stand can provide a great deal of help to GE players with the high amount of knockback, covering the shortcomings of GE's stand jump.

Sticky Fingers - Ari beatdown is a move that synergises well with GE, however it is recommended that T is used to aid Sticky Fingers players in fights instead of moves like E and G which have the potential to harm the Sticky Fingers player. Extend arm can be used by Sticky Fingers to push players towards the GE user and slightly soften up a target for said GE user.

TW:OH - The help of Beatdown while a TW:OH user does not have Over Heaven Timestop ready can certainly aid in damage output for both the GE user and TW:OH user. As well as this, the fact that TW:OH has the Heal Overwrite move is critical in the synergy of these stands.

Whitesnake - Sleep can significantly increase the amount of damage that GE can deal easily, allowing a E,G,R combo to be pulled off with relative ease.

Favourable Matchups
Sticky fingers

TW (just jump when timestop is activated)

VTW (within 5 minutes of VTW spawning or using Road Roller)

Magician's Red

The Hand

Silver Chariot

Hamon (used by a mid-skilled player or low-skilled)

Crazy Diamond

Whitesnake